.hack//Quarantine
- 0 Playing
- 344 Backlogs
- 7 Replays
- 0.9% Retired
- 72% Rating
- 122 Beat
Main Story
16 Hours
Main + Sides
20 Hours
Completionist
25 Hours
All Styles
20 Hours
The fourth and final installment of a four-part serial role-player that simulates an online RPG experience, .hack//QUARANTINE finishes the story of a young player named Kite and reveals the origin of the data bug outbreak. Notable changes are much more difficult and smarter enemies in comparison to the last game, and the extra server. We have a way ...Read More
How long is .hack//Quarantine?
When focusing on the main objectives, .hack//Quarantine is about 16 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 25 Hours to obtain 100% completion.
When focusing on the main objectives, .hack//Quarantine is about 16 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 25 Hours to obtain 100% completion.
Platform:
PlayStation 2
PlayStation 2
Developer:
CyberConnect2
CyberConnect2
Publisher:
Bandai
Bandai
NA:
January 20th, 2004
January 20th, 2004
EU:
December 3rd, 2004
December 3rd, 2004
JP:
April 10th, 2003
April 10th, 2003
Updated:
5 Days Ago
5 Days Ago
Single-Player | Polled | Average | Median | Rushed | Leisure |
Main Story | 16 | 16h 40m | 15h 44m | 12h 51m | 23h 6m |
Main + Extras | 25 | 20h 26m | 20h | 14h 53m | 25h 36m |
Completionist | 5 | 25h 4m | 25h | 24h 1m | 26h 38m |
All PlayStyles | 46 | 19h 37m | 20h | 14h 39m | 25h 24m |
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Platform | Polled | Main | Main + | 100% | Fastest | Slowest |
Emulated | 7 | 16h 6m | 19h 16m | -- | 9h 40m | 23h 26m |
PlayStation 2 | 39 | 16h 48m | 20h 39m | 25h 4m | 9h 30m | 31h |
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