Disney's Donald Duck: Goin' Quackers
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  • 171 Backlogs
  • 20 Replays
  • 3.7% Retired
  • 67% Rating
  • 394 Beat
Disney's Donald Duck: Goin' Quackers Box Art

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bru_1996

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70%PlayStation

6h Played
Esse jogo foi inesperado, um plataforma 3D muito bom, divertido todos os elementos de um bom jogo do gênero como Crash.
Além de roupas desbloqueáveis pelo modo time trial.
Updated 1 Month Ago
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Caesar

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70%PlayStation 2

5h 15m Played
The final levels were way harder than anticipated due some bugged parts of the platforming. Some parts where the jumping simply wouldn't work accordingly made finishing the game a much bigger hassle than it should've been.
Updated 2 Months Ago
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Mordefire

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75%Emulated

2h 45m Played
I played it as a joke, but I legit enjoyed it. Crash bandicoot vibes, short but has challenging moments. Rly fun platformer.
Updated 5.5 Months Ago
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xandaum

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70%Nintendo 64

Mesma versão do Dreamcast, porém a 30fps. Não muda em nada na jogatina.
Updated 5.5 Months Ago
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xandaum

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70%PlayStation

Versão capada ao extremo do jogo.
Updated 5.5 Months Ago
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xandaum

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70%Game Boy Color

Dentre todas as versões de Goin' Quackers, essa é a melhor versão portátil.
Updated 5.5 Months Ago
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SarmanhoLeo

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70%PlayStation

4h Progress
7.1
Updated 11.5 Months Ago
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GaybitBiscuit

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70%PlayStation

4h Played
Really nostalgic fun but not the best.
Updated 11.5 Months Ago
leonesora23's Avatar'

90%Nintendo GameCube

2h Progress
Great platformer! Quick and fun.
Updated 1 Year Ago
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Linkscorpion's Avatar'

90%PlayStation

Très bon jeu de plateforme avec un donald présentant différentes émotions pour représenter son état de santé, assez décalé et des combats de boss sympathique. Un jeu vraiment sympathique à l'époque
Updated 1 Year Ago
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Dimmi64

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60%Dreamcast

2h 30m Played
A very simple, cute, and easy 3D platformer that has quite a few different versions developed by different people. The Windows/PSX/N64/DC is the most well-known, and possibly the one the majority of the people played. The GameCube/PS2, GBA, and GBC, are COMPLETELY different games with the same concept. I've not played the portable versions yet, so here I'm reviewing the Windows/PSX/N64/DC version mentioned above.

There isn't much to be said here. It feels like a Crash-clone, but much simplified for a younger audience. The controls are very responsive, and the level design is utterly accessible, so it's that typical game you play (at least as an adult) and beat the main story in 2 hours (max). The graphics are extremely well-done for this first iteration of the game, specially on the N64 and the DC (and obviously the DC version has a fixed/stable framerate). So I can say that the biggest problems this game have are the always-so-easy difficult curve, and the lack of content. Also, I gotta say I have a soft-spot for this one, since I used to play it on the N64 when I was a child, but anyways...

I highly recommend this one if you are a fan of Donald Duck, if you want to play a game that can be beaten in 2 hours of less, of if you wanna introduce a simple yet fun game for your kids.

A solid 6 ouf of 10.
Updated 1 Year Ago
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leonel_1511

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60%PlayStation

3h Played
6/10
Updated 1 Year Ago
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gardenappl's Avatar'

40%PC

4h 25m PlayedReplay
Did I enjoy playing it?
Well, it's an old kids game. There are some positives: a nice cartoon aesthetic with expressive characters, a proper difficulty curve (I remember it being too difficult for 5 year-old me, but beatable afterwards), a few collectibles and extra modes, and... I guess its short length counts as a positive? I mean, even when the final stages get slightly difficult, it's still a very mind-numbing game, with generic levels, boring music, and very basic gameplay. Plus, it constantly crashed, resetting my progress. Even 3 hours of gameplay felt like far too much. It might be good by "kid's game standards" (though that's probably insulting to actual children), but I'm gonna be an old grump about it and give it a 4/10. Don't play this unless you're really nostalgic.

Playing it on Linux, or low-spec hardware?
It took me like 20 minutes to set up a virtual CD drive, install dgVoodoo, and to patch the game to work on Windows 10. (Yes, the game was popular enough that there's a fan-made patch to run the PC version on modern computers. Yes, the game still crashed even with the patch.) It was just not worth the effort. And yeah, I didn't even try running this on Linux - while Wine generally has good compatibility with old Windows games, it just can't handle disk-checking DRM, and often struggles with no-CD cracks and the like.
Updated 1.5 Years Ago
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GlennGlenny

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70%Nintendo GameCube

3h Played
A good little platformer with nice animation. Doesn't outstay it's welcome. Ubisoft did a good job with the licence here although if you take Disney out of it you wouldn't lose much
Updated 2 Years Ago
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LogingCoolMario

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70%Emulated

Short, but fun.
Updated 2 Years Ago
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MrEightThreeOne

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70%PC

2h 15m Played
(Note: This review is for the initial version of the game released for PC, PS1, N64, and Dreamcast. The PS2/GCN version is different enough that this review will not apply to it)

Donald sure got a lot of platformers. This one, released at the tail end of the 5th generation, was the first take on the concept in 3D. The ultimate question, however, was is it any good?

The game's setting is mostly plain old Donald for the most part, but with elements of Quack Pack and DuckTales mixed in. Daisy is working her job as a TV reporter, and appears to get kidnapped by the evil magician Merlock in the middle of the broadcast. Donald, being the protective love interest he is, sets out to rescue her, but before he can do that he must acquire parts for Gyro Gearloose's teleportation machine to get to the scene of the kidnapping.

This game is a hallway platformer very much in the style of Crash Bandicoot, though sometimes a sidescroller. The game consists of four worlds with four stages each, plus a bonus stage and a boss. In each of the normal stages, Donald will run and jump his way across the level as he searches for the stolen toys for his nephews as well as a hidden token that helps unlock the boss. Donald's move set is unbelievably simple: he just has a normal jump, a double jump, and a standard punch attack.

In each level, there are four hidden items. Three of them are stolen toys that belonged to the nephews (Huey, Duey, and Louie), and the fourth is part of a coin for gaining access to the boss level. The coin piece is hidden like any standard item, but the toys are a bit weird; they are unobtainable until you find the wizard spell book, after which you have a limited time to run back and get the toy. If you get all the toys in the world, you get access to a bonus level (all of which are running from a pursuing hazard), and beating that unlocks time trials for the main levels.

The influence of Crash Bandicoot is blatant here. Every level is a very simple hallway or sidescrolling section where all you do is get to the end. There aren't any diverging paths at all, and again, you only have one attack here like the first Crash game. There are a total of four worlds, each containing four levels along with a boss and a bonus level, for a total 24 stages.

When it comes down to it, this is a pretty mindless game. The levels do very little to stand out from each other, and while the game sports a nice cartoonish aesthetic, it lacks an identity. The biggest thing is that this game is unbelievably easy. I know it's for kids and all, but...look at the time it took me to beat this game. Now would you believe me if I told you I finished the game with an excess of 50 extra lives? They hand out extra lives in this game like candy, and I rarely ever died to begin with so it felt very excessive. You only start with 3 lives so that's an average of an extra life every three minutes I played.

The game does have a few good things going for it though. The personality is definitely its strong point and Ducktales fans are sure to delight in the character representation here, but the bosses are honestly what I found most fun. They are were very unique, and none of them were challenging but they really broke the monotony up and offered something new. There were also a few little touches I liked, my favorite being that when Donald gets hurt, he gets progressively angrier to represent his health. That feels so on point with a Donald game that I just have to give it credit for that. For what it's worth, the game has a bouncy and energetic soundtrack too.

Something else I can't ignore though and what I found really distracting is the game reuses the same engine as Rayman 2. They didn't even try to hide it. The menus are nearly identical, there are a lot of reused sound effects, and the animations look very similar. In fact, the final boss of the game is a near identical copy of The Sanctuary of Rock and Lava's boss from said game, with the only change being the way you fight it back. Everything is there and accounted for - you run in a circle, dodging the patterns of fire/lasers thrown at you. I know, the likelihood of someone playing both games is low, but I feel like they just did that and thought nobody would notice. Well, joke's on them, I noticed and now it's forever documented. The fact the game reuses the engine isn't a bad thing in and of itself, I just think they could have done a little better giving the game a bit more of an identity.

Donald Duck Goin' Quackers is a very okay game. Its biggest faults are its really short length and the lack of any difficulty. It is very C grade through and through and worth one play if you're a fan of Donald, and I at least enjoy it more than the later PK Out of the Shadows for what that's worth, but it would be wrong to say it's anything worth remembering. Try it once, and see what you think.
Updated 2.5 Years Ago
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LusseBulle

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50%Emulated

1h 4m Played
GQ version.
Updated 3.5 Years Ago
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Optim

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70%PlayStation 2

2h 42m Played
Better than what I was expecting
Updated 4 Years Ago
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ZapNight

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50%PlayStation 2

4h 55m Played
https://podcast.zapnight.com/2018/09/30-donald-duck-goin-quackers.html
Updated 5 Years Ago
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DarkTaco

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70%Nintendo 64

3h 27m PlayedReplay
Very nostalgic to play through for the first time in over a decade. For a kids game, it does it job well.
Updated 5.5 Years Ago
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subrussian

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60%Nintendo GameCube

2h Played
Gameplay: 4
Story: 3
Graphics: 4
Sound: 4
Replayability: 5
Updated 6 Years Ago
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GFrom

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70%PlayStation

ReplayReplay
Pretty fun, although the 2,5D stages aren't that great.
Updated 7.5 Years Ago
IGN's Avatar'

70%No Platform Specified

Short but sweet, Donald Duck in Goin' Quackers is a strong buy for kids. I remember how many times I used to play through platformers when I was in diapers (I'm proud to say I've been wearing big boy pants for two years now). With that in mind, I'm sure children ages six years and up will milk a lot of use out of this game. They've got good reason to. Although it may be on the quick and easy side, it's got all the right stuff.
Updated 24 Years Ago