Warhammer 40,000: Rogue Trader
- 82 Playing
- 693 Backlogs
- 6 Replays
- 3.5% Retired
- 80% Rating
- 169 Beat
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M14sCoat

90%PC
72h 20m Played
Owlcat did another great CRPG.It's dark, it's 40k, it's a bit grim, you could say at times it's grimdark. It's very very comitted to the whole 40k aesthetic in the characters, storyline and the whole jumping back to the rogue trader TTRPG (which is pretty on point for owlcat CRPGs with the 100's of choices on level up).
I liked the characters, I liked their stories, I liked the main story (some parts less so but thats standard for CRPGs).
It's still a bit buggy, but they've included native mod support to mitigate that so if you enjoy 40k thing you'll probably enjoy this.
Updated 2.5 Weeks Ago
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javieraleman

80%Xbox Series X/S
75h Played
https://niveloculto.com/analisis-warhammer-40-000-rogue-trader/Updated 3 Weeks Ago
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gristl

80%PC
57h 14m Played
Wonderfully committed to bold immersion within the source material. A little buggy. Must play for 40k fans.Updated 3.5 Weeks Ago
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monkeyvoolution

90%Mac
200h Played
I love character development in literature. This is basically it.Updated 1.5 Months Ago
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Alicecoopermark

100%PC
130h Played
A few days ago i finished one of the best CRPGs ever made. Warhammer: Rogue Trader is truly a masterpiece. It took me 130 enjoyable hours and i played maybe 30% in Difficult mode and the rest in Unfair.
When i started the game i had low expectations because i never liked anything from Owlcat, especially their other Warhammer titles, Kingsmaker and Wrath of the Righteous. But boy they really nailed it this time. Even more bizarre is the fact that it is not classic fantasy and i never hidden the fact that i like much less RPGs played with guns.
To begin with, the battles are amazingly designed, they are super strategic, difficult but tremendously rewording. Many of the battles are very cleverly designed and won, not by just beating the enemy but having to fulfill a not-obvious requirement, like a "brain" that was weakened every time it spawned enemies and you needed to focus on defeating the spawns quickly, rather that concentrating at him, in order to kill him faster. The feeling of beating a battle after more than an hour with one character left with 5 hit points is unrepresented.
Character development is multi-level and you have many different ways to improve your characters. Many variations and it is very interesting just trying to understand how each character can supplement the capabilities of others. The design of your team is amazing.
Owlcat finally nailed how world management needs to be done in a party-based RPGs. The game is party focused rather that world-focused meaning the world management is there to aid the party rather then the party being just another chess player on a bigger game. So the game has just the correct amount of the strategy-genre, needed. You build colonies and raise buildings that can provide rewards in usable items by your team or even permanents buffs for your team.
In addition, i played the game mostly in melee mode, 4 fighters, 1 gunner, 1 mage. Generally i don't enjoy playing an RPG with guns, i find it far less strategic when you have to stay in distance and just shoot rather that moving around the battlefield.
Exploration is great, many hidden places in the galaxy for your party to explore.
To continue, finally a game where i never managed to reach max level ! That is a great feat considering every single game i played since many many years back, max level was attained from 50 to 80% of the game making it super easy at the end and naturally less interesting. I reached 36th level from the maximum 40 and the game was never (but never) easy until the end. The god-like effect was in-existent.
I am pretty sure that there are small details that i might have forgotten and naturally negative aspects that are not even worth mentioning.
The last game i gave 5/5 was Deadfire in 2018.
Not only highly recommended but a must-play for any serious cRPG gamer.
Kudos to Owlcat !!!
Updated 2 Months Ago
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guiltFiend

40%PC
Tried the prologue - didn't hook me, because:1. I don't know anything about Warhammer universe and it was a bit difficult to follow all the new words and information.
2. Too much religion talk. I'm not against religion overall, but it was TOO on the nose.
3. The starting companions are not interesting whatsoever.
4. Leveling up felt overwhelming, partly because levels come too fast, and partly because there are too much petty information about skills, stats, abilities, etc.
The game is very player-friendly otherwise and gameplay is nice, can't say much more.
Updated 3 Months Ago
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3rum9n418

95%PC
160h Played
played in co-op, on a mixture of maximum and pre-maximum difficulty, lowering it in 2 particularly suffocating moments in the gameUpdated 3.5 Months Ago
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WinNytHepOOh

90%PC
115h Played
My favourite WH40k game so far, featuring turn based combat, ship fights, a ton of story and lore, decision-making, character management, exploration. Huge and addictive!Updated 3.5 Months Ago
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Mandulum

80%PC
76h Played
A solid sRPG in the vein of XCOM.Date Completed: 2024-09-15
Enjoyment: 8/10
Recommendation: Definitely
Playtime: 76h
Updated 5 Months Ago
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QuadGameWatcher

80%PC
101h 2m Played
Good: Detail, world-building, combat, customizationBad: Ability to miss major content, lack of options in second half, steep learning curve, too many filler fights, and bugs
Updated 5 Months Ago
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fierymuffin

65%PC
68h Played
As my first CRPG, I really wanted to like road trader and for the first half of the game I really did. But once I hit the halfway point things really went downhill for me. While full of very complex systems, I thought the game did a pretty good job recommending the player the path forward with what skills to choose and how to proceed. The game gives you a lot of options, probably too many for a first-time player, but does feel like there's not necessarily a wrong way to do things. However this is where you start to notice some issues if you're like me and don't play these games very often.
On normal difficulty the game is quite easy for the first three to four chapters. I died a handful of times but never really got particularly frustrated. Things change when you finally hit the chapter 3 boss. The games difficulty spikes tremendously, like nothing I've ever seen in any game before. Suddenly, all those stats that you were going by on what the game recommended don't seem so great. Then your party makeup also becomes incredibly important, where it didn't really matter that much before.
The issue is that you can't respec or change your characters without selecting saves literally dozens of hours back. If you're stuck on a boss you can't just go an hour back, find somewhere to respec, change your party up and then try the boss again. It was the first game that I can ever recall where I had to decrease the difficulty, as it didn't seem worth it to lose literally dozens of hours worth of progress to restart. The issue isn't that the game is hard, it's that you'll go dozens of hours at a cakewalk difficulty and only at the halfway point realize that you've messed up. These issues could have been circumvented if there was a natural progression of difficulty, where you slowly start to realize how important your class setup is and you can make more important adjustments along the way instead of getting hit by a brick wall and having to totally restart the game.
But these difficulty spikes, really are spikes as once you face one of these very difficult bosses The game goes back down to its very chill, and easy pace and only picks back up again once you fight another boss. Even if these bosses were balanced properly in the context of the entire game they still would be very frustrating. Some of them can take upwards of an hour to fight and when you die it felt so demoralizing. All the bosses seem to have all of my pet peeves and bought design such as regenerating health, tons of invincibility moves, and infinitely respawning mobs. I was really enjoying the game up until these bosses and it's so sad to see how the game truly lost its footing here.
It also does not help that the game can have some serious bugs. When I was near the end, already pretty frustrated, some quest lines just would not let me proceed and the dialogue options wouldn't properly show up. I had companions that I had really grown to love and I had to just complete the game without finishing their quest line because the game wouldn't let me, even when reloading saves. It really soured my experience during the last five or so hours of the game.
As for some of the stuff I did like, I found the dynasty management portions of the game to be quite engaging and they're really did feel like they were consequences to your actions. When talking to characters, or making decisions about the fates of worlds there really was a sense that what you decided made a difference in this world and I can't say that many games can do that. This is all done with some really great dialogue as well. I often don't like reading in the games I play and would rather just read a book but in rogue trader I found the dialogue to be quite gripping as it mixed what you'd hear in a medieval story with the future horrors of the Warhammer universe. Though I will say that as much as I loved a lot of the writing it can be very confusing. As a mild Warhammer fan names would be brought up dozens of hours into the game and I genuinely would not know who they were talking about.
Though the overall narrative definitely gets a little bit weak at the end. As you're going through the first couple of chapters I was rather gripped with the mysteries that were in this world but by the end I can't really say that I particularly cared. By the final, 5th chapter it just kind of ended a little bit on a basic whimper.
Updated 6 Months Ago
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nuclearducky

80%PC
110h Played
Owlcat delivers another great CRPG; this time in the grimdark setting of Warhammer 40k. I have plenty of gripes with this game, the most egregious being the amount of bugs and broken quests (particular in the later acts of the game), limited companion interactions and notably less interesting narrative choices compared to their previous games. Despite all this, Rogue Trader still delivers a fantastic roleplaying experience despite all of its flaws, with an immersive plot, good writing, while simultaneously delivering engaging and tactical gameplay through a new TT system.
Updated 1 Year Ago
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Official IGN Review
