Aperture Tag: The Paint Gun Testing Initiative
- 8 Playing
- 731 Backlogs
- 12 Replays
- 5.6% Retired
- 71% Rating
- 537 Beat
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GillianMC

60%PC
4h 55m Played
good potential and idea, meh mod overall.Updated 6 Months Ago
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Arktic

95%PC
6h 39m Played
Puzzles fit the spirit of the original game I think, some of them were quite difficultUpdated 9.5 Months Ago
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goodusername123

70%PC
1h 48m Played
I did like this mod a lot, and I would say that its worth 5 dollars, but compared to other mods like entropy zero 2 and portal stories mel, it doesn't hold a candle. I think the new paint gun mechanic is really creative, and some of the test chambers, especially the racing ones, are really fantastic. However, this doesn't have that "official feel" like the previous 2 mentioned mods have. For instance, the story here is fine, but there isn't really one. Its a really similar story to portal 1, but without the charm of glados. Nigel is a fine character, voice acted pretty decently, but not written the best. This mod does have a lot of cool moments, and id say the test chambers are actually a little better than in mel, but in the sense that they feel like fan made chambers rather than poorly designed official ones in mels case. Some test chambers can be a little confusing however, and I had to solve them with using the paint mechanic "creativley" which isn't exactly the mark of a well designed puzzle. I will say however most of the chambers are fine, and a lot of the set-piece moments are great.
Overall this is a pretty great mod. Does it deserve to be worth 5 dollars? Not exactly, but I do say that I would pay that much for this. Does it feel like a game or a mod? Definently a mod, but a good one at that! Id recommend this to any portal fan, but don't get your hopes up, this isn't the 2nd coming or anything.
Updated 1 Year Ago
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RetroGameFreak

80%PC
4h 11m Played
quite fun portal 2 mod. would recommend to people that liked portal 2Updated 2.5 Years Ago
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evergreenarbor

90%PC
3h 6m Played
One of the best Portal 2 mods, and maybe one of the best mods period. It's short, but not much shorter than the original Portal. The mechanics are fun and never overstay their welcome.Updated 3 Years Ago
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howlongtobeatmymeat

70%PC
3h 37m Played
Aperture Tag puts the power of Portal 2's repulsion and propulsion gels in your hands, creating a kind of spiritual successor to TAG: The Power of Paint. You won't see any of Portal 2 or TAG's other gels here, but the two gels are enough to make a decent game. It turns out that there aren't really that many ways you can combine the two gels, but the game doesn't outstay its welcome, and if you're still not satisfied there are community levels available via the Steam Workshop.Giving you this paint gun helps address what I thought was a negative of Portal 2: towards the end puzzles became a game of "can you spot the white tile". When you can paint almost any surface you have to consider the whole environment. This makes the puzzles generally engaging and reasonably challenging, though there is a drop in difficulty in the middle of the game. Occasionally Aperture Tag will revisit a level from Portal 2 and cheerfully let you utterly break it with the new gun. The developers clearly put care into their original levels, throwing in plenty of Easter eggs and an alternate ending. Easter eggs are generally easy to find but the most entertaining ones will take some creative thinking (probably some noclipping too). Unfortunately, Portal games encourage you to try and break out of their levels, and gels give you a lot of options for that. Sometimes I would go out of the usual bounds of the level, easily enough to make me think it was deliberate, and end up in a glitchy space with no option but to reload. At one point I even glitched beneath an Aerial Faith Plate inside the level.
Levels sometimes have a very small margin of error too, letting you fall when they ought to be catching you for convenience. For a mod of a game that relies so much on its physics engine, it should be making more allowances for deviations from normal movement. The worst offender is a Faith Plate towards the end of the non-stop minute-long "escape" section, which you'll miss unless you run right up the middle of the preceding ramp, and you can't see until it's too late. That section in general was a little too "tricky" for me to believe people beat it first try, and the long fall and restart from the beginning punctures all the excitement. The developers even add a large in-world button you can press to "skip" the section, which rather than skipping actually plays a video of the sequence being completed. After "skipping" I tried to load my last manual save but couldn't find the option; I only seemed to be able to load from my last autosave (the start of the fourth chapter) or the start of the third chapter.
Your helpful guide for this game is a personality core called Nigel. I'm not sure what personality he's meant to represent; he's somewhere between Wheatley, GLaDOS and the developers themselves. The humour is definitely Portal-y but the jokes are often too similar to what we've heard before. When it's not, a couple of running gags are quite funny (look out for Nigel on the TV screens, getting up to his own adventures while you're busy testing) though it leans on toilet humour a bit. I was a little bit distracted from the delivery by some inconsistencies and grammar errors in the voice lines and subtitles. The alternate ending is very satisfying and the unexpectedly weepy tones in Nigel's voice gave me a laugh. The original art is nice, and the original music supports the mod nicely, keeping the "technological majesty" of Portal 2's music while having its own eccentric (orangey?) flavour, which is something the game does well in general.
Aperture Tag is really satisfying to play because it lets you experience the gel mechanics to the full and fly around its levels unconstrained by which tiles you can shoot, though it's not always the best at anticipating what the player might do. It's also interesting to think with portals that are out of your control for a change. It's reasonably easy to progress through, though a few challenges should make you stop and think, and the Steam Workshop is there for you if you need more. If you're a fan of Portal 2 it's worth keeping in your library even just as an alternative game mode.
Updated 4.5 Years Ago
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bashynx

70%PC
4h 15m Played
Some puzzles were difficult, but overall it was great.Updated 4.5 Years Ago
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Lynec

80%PC
4h 20m Played
great mod for the already classic Portal, it expands in a very detailed way on the basics you learn about gels in Portal2, great mod overal, good gameplay experience.Updated 5 Years Ago
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WinNytHepOOh

70%PC
6h Played
Gameplay and puzzles start out a bit wonky until you get into it, then it just shines as a really solid Portal2 standalone mod.Updated 8 Years Ago