12 Yrs#
pongsifu
Moderator
#1
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12 Yrs#
Deus Ex

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Set in a dystopian world during the year 2052, the central plot follows rookie United Nations Anti-Terrorist Coalition agent JC Denton, as he sets out to combat terrorist forces, which have become increasingly prevalent in a world slipping ever further into chaos. As the plot unfolds, Denton becomes entangled in a deep and ancient conspiracy, encountering organizations such as Majestic 12, the Illuminati and Hong Kong Triads during his journey.
13 YrsF$#
Grahamtams
Praised
#2
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13 YrsF$#
This game is sooooo good. Anyone playing for the first time might want to know that one of the weapons you are offered in the beginning is much more helpful and rare than the others, and that's the Big explode cannon thing. I'm (slowly) working on the Human Revolution game still.
9 Yrs#
Monolight
Masochist
#3
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9 Yrs#
Thought I'd write some first impressions ~2.5 hours into the game on hard difficulty.
It feels like a budget System Shock 2. The gameplay is generally good but your options feel limited, especially the upgrade screen. It's basically "weapons", "open specific doors with specific keys" or "agility". Maybe it's because I recently finished Fallout and Fallout 2 but I expected more. The first level was disappointingly amateurish. It gave off a fan-made vibe because of the large open spaces with little content in them. The couple levels that followed were much better though. I like the story and the fact that people acknowledge your actions.
So far it's a good game but I'm not impressed. (~7/10)
10 Yrs$
SliverFlag
#4
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10 Yrs$
The story and all its turns throughout the game are what I loved most, followed by the multiple ways of beating levels, inventory management, and weapon options.

It starts out seemingly like a humdrum secret agent sort of game but really blooms into a lot more as you meet all the key players in the story.
12 Yrs$#
nalgas
Traveler
#5
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12 Yrs$#
I'm debating giving it another shot with everyone playing it now, but the first level was enough to kill it for me a few years back. I don't know if I'd say the gameplay was bad, but I definitely wouldn't agree it was good, and it reinforced why I tend to hate most stealth games that aren't Mark of the Ninja (and even that I never finished), or stealth sections in games, or stealth elements in games: they're usually terrible. Hey, you can sneak past these guys with incredibly bad AI, but just for fun, have zero visual feedback on whether you're in cover or they can see you or not. You know what would be a better use of my time than that? Just about anything, including sitting there punching myself in the dick.

Man, I sure did hate the tutorial and first level and UI and a whole lot of things about the first not-really-all-that-long of the game now that I think about it, and there wasn't really much interesting going on yet by that point to make me care enough to keep pushing past that even though everyone always talks about how great it is. I think I just talked myself out of giving it a second chance. Heh.
12 Yrs#
gamer123
#6
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12 Yrs#
I got this on steam but the resolution was capped at something below 1920 X 1080 , so I couldn't play it as I'm not used to playing like that, I've hear good things about this game and I have a friend who never stopped playing it since its release so I will have to buy this on PS2 or find a way to increase the screen resolution.
10 Yrs$#
uvehj
#7
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10 Yrs$#
Replying to gamer123
This may work
10 Yrs$
SliverFlag
#8
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10 Yrs$
Replying to nalgas
I'm also willing to concede that it was a game of its time - I finished it in 2003 and have not played it since. Obviously a lot has changed since then, particularly with a lot of the chic that made that game really feel cool at the time.

That being said it does sound like you didn't really get to anything interesting the game has to offer. The early parts kind of just set the stage. =)
12 Yrs#
pongsifu
Moderator
#9
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12 Yrs#
Somewhat related, but the info on the new Deus Ex sequel leaked:

https://kotaku.com/leak-reveals-deus-ex-mankind-divided-for-ps4-xbox-one-1696274102

https://www.neogaf.com/forum/showpost.php?p=159238063&postcount=1

I'm debating giving it another shot with everyone playing it now, but the first level was enough to kill it for me a few years back. I don't know if I'd say the gameplay was bad, but I definitely wouldn't agree it was good, and it reinforced why I tend to hate most stealth games that aren't Mark of the Ninja (and even that I never finished), or stealth sections in games, or stealth elements in games: they're usually terrible. Hey, you can sneak past these guys with incredibly bad AI, but just for fun, have zero visual feedback on whether you're in cover or they can see you or not. You know what would be a better use of my time than that? Just about anything, including sitting there punching myself in the dick.

Man, I sure did hate the tutorial and first level and UI and a whole lot of things about the first not-really-all-that-long of the game now that I think about it, and there wasn't really much interesting going on yet by that point to make me care enough to keep pushing past that even though everyone always talks about how great it is. I think I just talked myself out of giving it a second chance. Heh.


I actually didn't really enjoy it either (played for the first time about a year ago). I finished it and I did like some parts about it, but overall I didn't like it. I did like similar games from a similar time that I played shortly after like System Shock 2, so I don't know what it was about Deus Ex that I disliked so much.
9 Yrs#
Monolight
Masochist
#10
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9 Yrs#
Replying to nalgas
I'm usually good in stealth games but in this I had to try 8 times before I finished the sneaking TUTORIAL. X_x You could drop the stealth altogether and specialize in weapons. I try to knock out as many people as possible... usually ends up in me killing half of them.
12 Yrs#
gamer123
#11
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12 Yrs#
Replying to uvehj
Thanks!
12 Yrs$#
nalgas
Traveler
#12
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12 Yrs$#
Replying to Monolight
That part of the tutorial drove me bonkers. I always try to give things like that a chance and play them differently from usual when they give me the option for the sake of variety, but it doesn't always work out. I had a pretty solid non-lethal run going in DE:HR until I realized I didn't like the game and wasn't having any fun playing it and kept repeatedly wishing I were playing Alpha Protocol instead, as broken as it is, so that was the end of that. I have not had good luck with this series. Heh.
9 Yrs#
Monolight
Masochist
#13
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9 Yrs#
I've finally finished it. Took me almost 23 hours on hard difficulty (got lost a couple of times).
The difficulty was very uneven. The game kicked my ass up until the moment I found the lightsaber(~35% through the game). Then I was just one hit killing most enemies and managed to hoard so much rocket launcher ammo and mines that half the time I opened locked doors and lockers by BLOWING THEM UP.

The story got kinda generic by the end, but I did like the 3 characters trying to make you choose their ending. Oh and that Chekhov's broken helicopter was unbelievably clumsy. There wasn't as much story decisions as I expected. I read a tagline for this game that said something like "Make your choices and face the consequences" but I only made ONE choice that I know of (excluding the ending) that changed the game in a noticeable way. I killed agent Navarre in the plane in a spur
12 Yrs$#
Chronoja
Benevolent
#14
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12 Yrs$#
I'll just post this as a preliminary thing for now and then edit it to be much more extensive later.

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Completed on Realistic difficulty, I favored a stealth heavy approach and I tried to be as non lethal as possible. Non lethal can be pretty tricky in this game because the tools available are rather unreliable, the tranq. dart acts far, far too slowly to be an effective method, meanwhile the prod is extremely effective at handling tougher foes like the Men / Women in Black but the limited ammo hurts it. The baton therefore is the only truly viable option and while it can knock people out in one hit, much easier with higher training in low tech weaponry, it usually requires you to be practically touching the enemy you wish to strike. Anything less than a one hit knockout will alert the enemy and likely every enemy in the immediate vicinity, which is pretty much an instant death on realistic difficulty. So, for the more awkwardly placed enemies in the game I just opted to snipe them with my trusty silenced sniper rifle, or hit them with the glorious Dragon's Tooth Sword.

My augs and skills thus reflected that playstyle

Augs:
Cranial - Spy Drone - level 1 - rarely used but actually very useful at distracting guards in a few places
Arms - Microfibral Muscle - level 4 - allowed access to more paths
Sub dermal - Cloak - level 4 and Ballistic Protection - level 1 - cloak is invaluable to getting around, more useful than the alternative to hide from robots. Ballistic protection and emp protection are both wasted on a stealth heavy run
Eyes - Vision Enhancement - level 1 - never used it.
Torso - Regeneration - level 4, [B]Aqualung - level 1 and Power Recirculator - level 4 - Regeneration is quite useful, aqualung was merely precautionary since many paths had water and I didn't want to up my swimming and waste too many skill points.
Legs - Run Silent - level 1 - oddly rarely used, most situations that require stealth can be crouched through.

Skills: 5588 points remaining.

Weapons: Heavy - level 1, Pistol - level 2, Rifle - level 1, Low Tech - level 4, Demo - level 1
Environmental Training - level 1, Medicine - level 1
Computers - Level 3, Electronics - Level 3, Lockpicking - level 3

I carried with me: A baton, the dragon tooth sword, a mini crossbow, a sniper rifle heavily modified, a GEP gun heavily modified, grenades of various flavors and then the other misc stuff like lockpicks etc. I also carried a silenced pistol for most of the game but it was never really effective at any stage of the game.
12 Yrs$#
KerfMerf
Determined
#15
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12 Yrs$#
I've tried to start a new game a few times now but for some reason it's just not clicking with me. I'll give it one more go, but if I can't make it through the first 15 minutes I'm not sure how I'm going to make it through a ~20 hour campaign...
12 Yrs$#
Chronoja
Benevolent
#16
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12 Yrs$#
Replying to KerfMerf
Is there anything specifically annoying you or is it just not your kind of game?

I can relate though, the first time I ever played it, years ago, it didn't click with me either, I just tossed the disc aside and let it collect dust. It wasn't until a few years after that I decided to try it again, gave it a real shot to get into and when it eventually clicked I loved it.

It can be an interesting conversation point, why someone might not click with a game, what puts them off it, could the designers have done something differently etc. It exposes potential failings in the games design and ways others could avoid doing the same thing. Or it could expose how we as players have adjusted to changes in game design over the years. Looking at your completed list you played Human Revolution and rated it positively was there something it did right that the original doesn't?

One of the things that put me off initially is that very first choice where your brother asks you what equipment you want and I just sat there thinking "how should I know...I don't know how I want to play the game yet? I don't even know what's effective". Combined with the more open ended feel to the levels, coming from someone who at the time preferred more linear / directed shooter games like Half Life etc. ended up making me feel lost and confused most of the time.

At the end of the day if it's not clicking definitely no reason in trying to force it, just a recipe for a bad time..
12 Yrs$#
KerfMerf
Determined
#17
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12 Yrs$#
Replying to Chronoja
I think it's just not my type of game, but there are a few things I can definitely point out.

Part of it is actually similar to your problem with the weapons you get in the beginning. I had no clue how to dole out my skill points initially because I had no idea what to expect. Like I'm sure the game is playable even if you make a "bad build." But it gives you that swimming option and at first I laughed, but then it really made me wonder "Are there going to be a bunch of swimming areas--and will I be prepared for them?"

I remember I didn't really like Human Revolution at first either, but I once I started getting augs and upgrades then things started becoming more fun. But I did have the impression that the difficulty was the same from the beginning to the end with just my character becoming more powerful (and therefore everything else seemed relatively easier). Maybe this is the same?

I think I just have a problem with games in this specific aesthetic. I kind of lump Half Life 1 and System Shock 2 in the same category. Although both of those games were outstanding enough on their own merits that I could deal with it. Could also be an issue of pacing... HL1 and SS2 build their way up, but DE pretty much just drops you into enemy territory before you have a real chance to get a grasp on the way the game works. And let's be honest: that tutorial is pretty boring and useless.

But I can't be clear enough that all these complaints are literally based on 15 minutes in the first level so these aren't opinions I'm all that firmly attached to.
12 Yrs$#
Chronoja
Benevolent
#18
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12 Yrs$#
Replying to KerfMerf
I'd say the complaints are valid in that they are significant enough to stop you enjoying the game enough to progress. I actually deleted a line from my previous post though saying that like many RPGs the beginning does tend to be much more restrictive and at times more difficult than it should be due to your augs / equipment being of low quality thus limiting your options, it certainly does get much better once you start finding better stuff and upgrading augs, so if you did find yourself able to push through that initial area you might enjoy what comes after.

I completely agree though about the first level in DE, it put me off the first time I played it as well. It's good in some ways, but "overwhelming" in others. I actually consider it to be very similar to the situation I had with The Wind Waker. The first area being Outset Island serving as the tutorial, the first real area in the game being "The Forsaken Fortress" where they literally throw you into a hostile environment, remove your sword and force you to stealth your way from place to place. There was a disconnect in what I expected from the game and what the game wanted me to do, it disturbed the flow of the game.

That also happened in Majora's Mask where instead of starting the game as Link with the familiar moveset you're forced to play as a Deku Scrub. Both times put me off the game until I could force myself through those "awkward" segments.

I'm wondering whether this is a problem that RPG's suffer from more or if other genres encounter it as well? Most other genres tend not to have choices that could lead to decision paralysis etc.
12 Yrs$#
nalgas
Traveler
#19
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12 Yrs$#
Replying to Chronoja
That was almost exactly my problem with the beginning of Deus Ex too and what put me off playing further into it. Same with Majora's Mask, although that also had the massive annoyance of getting booted out of whatever you're 90% finished with and having to start over because the time limit is up, and by the third time that happens to you (plus the emulator has crashed twice because you're playing the GC Collector's Edition disc which is a travesty) you go play something else that doesn't spend most of its time screwing with you. I never got that feeling with Wind Waker though, although I can see what you're talking about.

I have had somewhat of the same experience for the opposite reason though. Prototype is a good example. In the intro they let you run around with many/most of the skills/upgrades unlocked, and it's pretty fun to have so many options available and to completely wreck stuff. Then after 20 minutes or however long they take everything away and dump you into the start of the game at level 1 with absolutely nothing. On one hand you do get a sense of what kind of things will be available to you later and what direction you might want to head, which is potentially a good thing and could partially solve the decision-making problem, but on the other the game very abruptly stops being any fun at all because they take away all your toys, and even five hours later you still don't have most of them back. It's like an exercise in creating the visceral feeling of disappointment using nothing but gameplay mechanics. Also in how to get me to forever hate you and not play any more of your games.
12 Yrs$#
KerfMerf
Determined
#20
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12 Yrs$#
I actually had a pretty similar experience with Wind Waker, but I think the reason I initially gave up was because I just had no clue how to navigate the Forsaken Fortress. But I kept coming back to WW because the Outset portion was engaging enough to show me that the rest of the game had promise. With Deus Ex I haven't really had that same impression.

As for the general concept of character builds, I can fortunately name very few instances where you can unintentionally make a worthless character. Most of the time it's pretty obvious if you're lumping all your traits into something worthless, but one observation I have--which you guys can either back up or refute--is that a lot of games (at least from DE's era) seem to discourage making a "jack of all trades" sort of build. System Shock 2, for instance, basically requires you to specialize in a certain combat field to stand a chance at normal difficulty. This isn't necessarily a complaint because it lets you explore different angles of a game, and most people seem to have an archetype in mind when they boot up anyway. Just wondering if anybody else wanted to weigh in on that idea.

Majora's Mask is an interesting case, though, because I remember the first time I played it was at a friend's house and I was utterly awestruck by it. I didn't manage my time well in the first 3-day cycle so the game ended before I even transformed back to Child Link--and yeah, it infuriated me. But it also made me want to try damn harder to do it right. That game has made me ragequit more than any other but it's still my favorite of all time. I tend to give up on things when they don't go my way (an unfortunate character flaw) but MM has always been one darling little exception.

Obviously I won't be completing Deus Ex, at least not for this month... I'll try it again, probably over the summer, and hopefully it'll click. Part of it may just be stress from life and finals.
12 Yrs#
pongsifu
Moderator
#21
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12 Yrs#
Replying to KerfMerf
Well with my System Shock 2 playthrough, I started as a soldier and was initially going with guns skill-wise and put some points into energy (laser weapons) and even a few in exotic and then switched to Psi at about floor 5 and I didn't have any problem. If anything the game got WAY easier when I switched. It was definitely nowhere near an ideal build, but on normal difficulty you get plenty of skill points for some experimentation and I basically played the game as a "jack of all trades" type and frequently using different weapons for different situations. Most RPGs of its time do give you some room for error. You have to do something like focus only on non combat skills or something to really screw yourself over in most games (and in some games even that is viable).
11 Yrs$#
PlushWraith
99 Problems
#22
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11 Yrs$#
I've gotten a fair bit into the game by now (or maybe not, I'm not sure. It takes me forever to get anything done in this game). And I'm enjoying it, but there are a fair few annoyances in the game. The stealth is really quite clunky and weird, and I'm really bothered by the fact that you can't take down guys with one hit (it messes with my play style, cause I can't just knock everyone out). And it's hard like kinda unfairly hard at times. Overall I'm still enjoying it, but I probably won't finish it by the end of the month.
12 Yrs$#
Chronoja
Benevolent
#23
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12 Yrs$#
Replying to PlushWraith
You can with melee weapons, at least with the baton to knock them unconscious but you have to get really close to do so. The prod can 1 hit knock out most enemies as well if you aim for either the neck or the small of the back. With higher low tech weapon skill it's easier to accomplish, but not impossible with lower skills. Headshots with weapons like the sniper rifle tend to be 1 hit kills as well, weapons like the stealth pistol just lack the power, though I don't know if it'd be better to use the normal pistol with a silencer attachment, never tried it.
12 Yrs#
pongsifu
Moderator
#24
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12 Yrs#
Once you get the dragon sword you can one-hit most enemies mid-combat. It gets kind of comical. Like you can wait around a corner of a doorway, make a noise and then one hit kill everyone as they conga line through.
11 Yrs$#
PlushWraith
99 Problems
#25
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11 Yrs$#
Replying to Chronoja
The baton seems to be really picky about where you hit or maybe I'm just not close enough or something. But I have had a bit more luck with knocking guys out now (quicksaving right before also helps), also the crossbow with regular darts (that I didn't even try up till now for some reason) seems to be a one shot kill almost always if you get a headshot and I also equipped my sniper rifle with a silencer to get the ultimate in stealth weaponry.